ClaudeCraft
A Minecraft-style survival game, implemented by Claude from frozen specs, then audited.

ClaudeCraft is a full Minecraft-style survival game, implemented by Claude from frozen specs.
That is about 46,000 lines of JavaScript across 146 files: 11 biomes, redstone, bosses, A* mob AI and a multiplayer relay, with every texture and sound generated procedurally. Eighteen independent auditors then reviewed it. They logged 195 defects, all six criticals were fixed, and 34 acceptance suites check the result.
- My project: specs written first, then implemented by Claude.
What it does, and how it’s built.
What it does
- 11 biomes
- Redstone
- Bosses
- Mob AI on A* pathfinding
- A multiplayer relay
- Procedural textures and sound
How it’s built
Specs first, frozen. Independent audits then went looking for what was wrong.
- Claude
- JavaScript
- three.js
- Vite
- WebSocket relay
At a glance.
- ~46k
- 146
- 18
- 195
More from the index.
All work- In development
- Open source
- Live
Ready for software that fits the business?
Built through Vantic: scoped in writing, built in the open, yours to keep. Expect a reply within one business day.
Products, platforms and experiments.
All work